Website powered by

Unholy Matrimony: VFX

I helped work on a capstone project called Unholy Matrimony. I was the Technical Artist on this project.
I worked on the shaders, procedural materials and VFX effects within the game.
Models used were made by Sofia Cardenas. https://www.artstation.com/sofiacardenas06

A link for the game: https://unholymatrimony.itch.io/unholy-matrimony

Skull models with various particle effects.

Trails used to be attached on various objects within game.

Skull missiles within game, that use a different set of trails each.

The flames here were created using the pixel shader as well as the particle system in engine.

The Hell-Trigger effect used in game, was created using the pixel shader as well as the particle system in engine.

The charge-up effect used for the charging up animation on the "Elite Enemies" in game.

The snow effect used in game, was created using the pixel shader as well as the particle system in engine.

The bat trail effect used when the player swings the bat.

The explosion effect was made using the particle system in engine.

Shadergraph used for the pixel effect on the hell-trigger ability, as well as for the charge-up effect and flame effect.

Shadergraph used for the pixel effect on the hell-trigger ability, as well as for the charge-up effect and flame effect.

Shadergraph used for the trail effects on the skulls, as well as for the bat.

Shadergraph used for the trail effects on the skulls, as well as for the bat.

Shadergraph used for our URP Lit shader used in game.

Shadergraph used for our URP Lit shader used in game.